THE GAME / FEATURES
Explore the full game.
The game is not publicly available yet. These labels separate the development build from the work ahead. Social publishing and player conflict remain disabled outside controlled testing.
- In the current buildImplemented in the development build.
- In developmentActively being implemented.
- PlannedPart of the intended game, with implementation still ahead.
Crimes & Operations
Choose a plan, weigh the consequences and put your earnings toward the next job.
Five crime families
In the current buildRun Boost, Breach, Grift, Muscle and Trade jobs to develop different specialties.
Approach choices
In the current buildCompare plans that trade equipment, supplies and Credits against rewards and consequences.
Wanted & Pattern
In the current buildManage Wanted pressure and the Pattern you build by repeating a job in the same district.
Timed Operations
In the current buildStart Night freight watch or Broker a jammer shipment, then return to claim the completed work.
Bonded consignment
In developmentChoose Cargo or Broker cover for a risky timed Operation, with optional bureau intel before committing.
Consequences & recovery choices
In the current buildReview Clean, Success, Botch and Burned outcomes in your activity history before choosing your next action.
Leads
PlannedEarn one-use opportunities from crime outcomes that can open higher-value Operations.
Operation chains
PlannedFollow longer sequences of connected jobs.
Crew heists
PlannedCoordinate with other players on larger criminal jobs.
Character & Cyberware
Build the skills and loadout that support the way you want to play.
Reputation
In the current buildUnlock jobs, districts and enterprise opportunities as your reputation grows.
Crime-family expertise
In the current buildImprove the specialties you use by running jobs in those families.
Conditioning & Focus
In the current buildSpend earnings and Energy at the Gym to improve matching crimes and conflict performance.
Equipment & condition
In the current buildEquip heavy gear for physical approaches and repair it as jobs wear it down.
Signal jammers
In the current buildBuy or earn jammers and decide when a job is worth spending one.
Signal shunt & Stability
In the current buildInstall the neural implant to save Bandwidth on supported decryption plans, then recover or recalibrate Stability.
Injuries & recovery
In the current buildRecover from temporary injuries while keeping access to activities that remain eligible.
More cyberware
PlannedChoose from a broader set of implants with visible benefits and Stability tradeoffs.
Education & certifications
PlannedComplete timed courses and pursue deeper specializations and certifications.
Advanced crafting
PlannedMake a wider range of useful items as the production systems expand.
Profile customization
PlannedExpress your character through expanded profiles and cosmetic customization.
Persistent character & account recovery
In the current buildKeep your character across sessions and recover account access with a playtest recovery code.
Energy & Bandwidth
In the current buildPlan around recovering Energy and the Bandwidth required by network jobs.
Businesses & Property
Fund freight, salvage, vehicle, fraud and smuggling work, each with its own costs and choices.
Freight desk
In the current buildOwn a desk, fund limited operating hours and choose hired or personal screening before collecting net earnings.
Salvage bench
In the current buildOwn a bench and fund Quick or Bulk batches that produce signal jammers for use or sale.
Chop shop
In the current buildInspect an acquired vehicle, then choose liquidation, guaranteed dismantling or a risky rebuild.
Fraud front
In the current buildFund cases within two slots and four exposure, then settle completed work or abandon early for a fixed loss.
Drug smuggling depot
In the current buildSplit two cargo bays between independent Small consignments or one Large; if flagged, choose risky Release or a longer Hold for a guaranteed payment.
Property ownership & upkeep
PlannedBuy storage-focused holdings and manage their upkeep with a grace period if payments are missed.
Starter storage
In the current buildManage a limited signal-jammer supply and make room before collecting more.
Return overview
In the current buildFind completed Operations and business work needing attention, with links to manage each enterprise.
Hacking bureau
In developmentCompile data to sell or use to reveal the inspection focus of a bonded-consignment Operation.
Careers & advanced production
PlannedDevelop longer career paths and larger production businesses.
Trading & Banking
Trade with other players and decide how much money to keep in your wallet.
Player listings & purchases
In the current buildSet your own signal-jammer prices or buy listed jammers from other players.
Listing management & trade history
In the current buildBrowse offers, cancel unsold listings and review completed trades with their fees.
Wallet & Bank
In the current buildDeposit or withdraw Credits at the Bank; ordinary robbery cannot take banked money.
More tradeable goods
PlannedBuy and sell a broader range of equipment, materials and other eligible items.
Buy orders & price charts
PlannedRequest goods at a chosen price and study market price history.
Business marketplace
PlannedBuy and sell businesses as the enterprise economy expands.
Investing & loans
PlannedUse expanded financial systems, with their economy rules still to be designed.
Direct Credit transfers
PlannedSend Credits directly to another player under future transfer safeguards.
Syndicates & Communication
Find a group, coordinate with its members and build a shared identity.
Discovery & membership
In the current buildFind recruiting syndicates, request membership or accept an invitation to one group.
Leadership & roles
In the current buildCreate a syndicate, manage its members and transfer leadership.
Announcements & conversations
In the current buildShare syndicate posts, reply in threads and message fellow members.
Global chat
PlannedTalk with players beyond your syndicate through a future moderated city-wide channel.
Player referrals
PlannedInvite new players through a future referral system tied to genuine progress.
Conflict & Control
Take on protected rivals as conflict expands from individual encounters to group competition.
Protected robbery
In the current buildAttempt capped wallet theft between eligible participants, with new-player and repeated-target protections.
Limited robbery response
In the current buildUse an eligible, time-limited response opportunity after a robbery while target protections still apply.
Assault
PlannedChallenge eligible players through a separate protected conflict action.
Syndicate warfare
PlannedCompete as rival groups through future wars, raids and sabotage.
Bounties
PlannedPursue player bounties under future conflict and protection rules.
District control & Grid politics
PlannedContest district influence and infrastructure as part of the later strategic game.
Districts & Stories
Move from industrial theft to information networks and civic corruption.
Five distinct districts
In the current buildFind industrial jobs in Rustline, network deals in the Sprawl, financial access in Vault, event schemes in Neon Quarter and civic contracts in Meridian.
Progress through the city
In the current buildReach Reputation milestones to open district opportunities and more demanding jobs.
Stories, events & seasons
PlannedFollow a larger storyline and return for authored city events and narrative seasons.
Expanded City Feed & alerts
PlannedCatch up on market and social events in a broader inbox, with optional completion notifications.
More districts & job variations
PlannedExplore additional districts and new job variations as the city grows.
Field Operations
Take the same character into optional audio-led missions away from the screen.
Optional walk, run & cycle missions
PlannedFollow audio-led stories and checkpoints with rewards for the same character; seated play will offer comparable opportunity.
Later GPS map
PlannedExplore a future optional map mode whose detailed design remains open.
No features in this category have this status.
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