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THE GAME / FEATURES

Explore the full game.

The game is not publicly available yet. These labels separate the development build from the work ahead. Social publishing and player conflict remain disabled outside controlled testing.

  • In the current buildImplemented in the development build.
  • In developmentActively being implemented.
  • PlannedPart of the intended game, with implementation still ahead.

Crimes & Operations

Choose a plan, weigh the consequences and put your earnings toward the next job.

  • Five crime families

    In the current build

    Run Boost, Breach, Grift, Muscle and Trade jobs to develop different specialties.

  • Approach choices

    In the current build

    Compare plans that trade equipment, supplies and Credits against rewards and consequences.

  • Wanted & Pattern

    In the current build

    Manage Wanted pressure and the Pattern you build by repeating a job in the same district.

  • Timed Operations

    In the current build

    Start Night freight watch or Broker a jammer shipment, then return to claim the completed work.

  • Bonded consignment

    In development

    Choose Cargo or Broker cover for a risky timed Operation, with optional bureau intel before committing.

  • Consequences & recovery choices

    In the current build

    Review Clean, Success, Botch and Burned outcomes in your activity history before choosing your next action.

  • Leads

    Planned

    Earn one-use opportunities from crime outcomes that can open higher-value Operations.

  • Operation chains

    Planned

    Follow longer sequences of connected jobs.

  • Crew heists

    Planned

    Coordinate with other players on larger criminal jobs.

Character & Cyberware

Build the skills and loadout that support the way you want to play.

  • Reputation

    In the current build

    Unlock jobs, districts and enterprise opportunities as your reputation grows.

  • Crime-family expertise

    In the current build

    Improve the specialties you use by running jobs in those families.

  • Conditioning & Focus

    In the current build

    Spend earnings and Energy at the Gym to improve matching crimes and conflict performance.

  • Equipment & condition

    In the current build

    Equip heavy gear for physical approaches and repair it as jobs wear it down.

  • Signal jammers

    In the current build

    Buy or earn jammers and decide when a job is worth spending one.

  • Signal shunt & Stability

    In the current build

    Install the neural implant to save Bandwidth on supported decryption plans, then recover or recalibrate Stability.

  • Injuries & recovery

    In the current build

    Recover from temporary injuries while keeping access to activities that remain eligible.

  • More cyberware

    Planned

    Choose from a broader set of implants with visible benefits and Stability tradeoffs.

  • Education & certifications

    Planned

    Complete timed courses and pursue deeper specializations and certifications.

  • Advanced crafting

    Planned

    Make a wider range of useful items as the production systems expand.

  • Profile customization

    Planned

    Express your character through expanded profiles and cosmetic customization.

  • Persistent character & account recovery

    In the current build

    Keep your character across sessions and recover account access with a playtest recovery code.

  • Energy & Bandwidth

    In the current build

    Plan around recovering Energy and the Bandwidth required by network jobs.

Businesses & Property

Fund freight, salvage, vehicle, fraud and smuggling work, each with its own costs and choices.

  • Freight desk

    In the current build

    Own a desk, fund limited operating hours and choose hired or personal screening before collecting net earnings.

  • Salvage bench

    In the current build

    Own a bench and fund Quick or Bulk batches that produce signal jammers for use or sale.

  • Chop shop

    In the current build

    Inspect an acquired vehicle, then choose liquidation, guaranteed dismantling or a risky rebuild.

  • Fraud front

    In the current build

    Fund cases within two slots and four exposure, then settle completed work or abandon early for a fixed loss.

  • Drug smuggling depot

    In the current build

    Split two cargo bays between independent Small consignments or one Large; if flagged, choose risky Release or a longer Hold for a guaranteed payment.

  • Property ownership & upkeep

    Planned

    Buy storage-focused holdings and manage their upkeep with a grace period if payments are missed.

  • Starter storage

    In the current build

    Manage a limited signal-jammer supply and make room before collecting more.

  • Return overview

    In the current build

    Find completed Operations and business work needing attention, with links to manage each enterprise.

  • Hacking bureau

    In development

    Compile data to sell or use to reveal the inspection focus of a bonded-consignment Operation.

  • Careers & advanced production

    Planned

    Develop longer career paths and larger production businesses.

Trading & Banking

Trade with other players and decide how much money to keep in your wallet.

  • Player listings & purchases

    In the current build

    Set your own signal-jammer prices or buy listed jammers from other players.

  • Listing management & trade history

    In the current build

    Browse offers, cancel unsold listings and review completed trades with their fees.

  • Wallet & Bank

    In the current build

    Deposit or withdraw Credits at the Bank; ordinary robbery cannot take banked money.

  • More tradeable goods

    Planned

    Buy and sell a broader range of equipment, materials and other eligible items.

  • Buy orders & price charts

    Planned

    Request goods at a chosen price and study market price history.

  • Business marketplace

    Planned

    Buy and sell businesses as the enterprise economy expands.

  • Investing & loans

    Planned

    Use expanded financial systems, with their economy rules still to be designed.

  • Direct Credit transfers

    Planned

    Send Credits directly to another player under future transfer safeguards.

Syndicates & Communication

Find a group, coordinate with its members and build a shared identity.

  • Discovery & membership

    In the current build

    Find recruiting syndicates, request membership or accept an invitation to one group.

  • Leadership & roles

    In the current build

    Create a syndicate, manage its members and transfer leadership.

  • Announcements & conversations

    In the current build

    Share syndicate posts, reply in threads and message fellow members.

  • Treasury, inventory & projects

    Planned

    Pool group resources and work toward shared projects.

  • Block & report

    In the current build

    Block unwanted contact and report messages or players through the safety controls.

  • Global chat

    Planned

    Talk with players beyond your syndicate through a future moderated city-wide channel.

  • Player referrals

    Planned

    Invite new players through a future referral system tied to genuine progress.

Conflict & Control

Take on protected rivals as conflict expands from individual encounters to group competition.

  • Protected robbery

    In the current build

    Attempt capped wallet theft between eligible participants, with new-player and repeated-target protections.

  • Limited robbery response

    In the current build

    Use an eligible, time-limited response opportunity after a robbery while target protections still apply.

  • Assault

    Planned

    Challenge eligible players through a separate protected conflict action.

  • Syndicate warfare

    Planned

    Compete as rival groups through future wars, raids and sabotage.

  • Bounties

    Planned

    Pursue player bounties under future conflict and protection rules.

  • District control & Grid politics

    Planned

    Contest district influence and infrastructure as part of the later strategic game.

Districts & Stories

Move from industrial theft to information networks and civic corruption.

  • Five distinct districts

    In the current build

    Find industrial jobs in Rustline, network deals in the Sprawl, financial access in Vault, event schemes in Neon Quarter and civic contracts in Meridian.

  • Progress through the city

    In the current build

    Reach Reputation milestones to open district opportunities and more demanding jobs.

  • Stories, events & seasons

    Planned

    Follow a larger storyline and return for authored city events and narrative seasons.

  • Expanded City Feed & alerts

    Planned

    Catch up on market and social events in a broader inbox, with optional completion notifications.

  • More districts & job variations

    Planned

    Explore additional districts and new job variations as the city grows.

Field Operations

Take the same character into optional audio-led missions away from the screen.

  • Optional walk, run & cycle missions

    Planned

    Follow audio-led stories and checkpoints with rewards for the same character; seated play will offer comparable opportunity.

  • Later GPS map

    Planned

    Explore a future optional map mode whose detailed design remains open.

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